# Pyrogram - Telegram MTProto API Client Library for Python # Copyright (C) 2017-present Dan # # This file is part of Pyrogram. # # Pyrogram is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published # by the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Pyrogram is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with Pyrogram. If not, see . from io import BytesIO from pyrogram.raw.core.primitives import Int, Long, Int128, Int256, Bool, Bytes, String, Double, Vector from pyrogram.raw.core import TLObject from pyrogram import raw from typing import List, Optional, Any # # # # # # # # # # # # # # # # # # # # # # # # # !!! WARNING !!! # # This is a generated file! # # All changes made in this file will be lost! # # # # # # # # # # # # # # # # # # # # # # # # # class Game(TLObject): # type: ignore """Telegram API type. Constructor of :obj:`~pyrogram.raw.base.Game`. Details: - Layer: ``158`` - ID: ``BDF9653B`` Parameters: id (``int`` ``64-bit``): N/A access_hash (``int`` ``64-bit``): N/A short_name (``str``): N/A title (``str``): N/A description (``str``): N/A photo (:obj:`Photo `): N/A document (:obj:`Document `, *optional*): N/A """ __slots__: List[str] = ["id", "access_hash", "short_name", "title", "description", "photo", "document"] ID = 0xbdf9653b QUALNAME = "types.Game" def __init__(self, *, id: int, access_hash: int, short_name: str, title: str, description: str, photo: "raw.base.Photo", document: "raw.base.Document" = None) -> None: self.id = id # long self.access_hash = access_hash # long self.short_name = short_name # string self.title = title # string self.description = description # string self.photo = photo # Photo self.document = document # flags.0?Document @staticmethod def read(b: BytesIO, *args: Any) -> "Game": flags = Int.read(b) id = Long.read(b) access_hash = Long.read(b) short_name = String.read(b) title = String.read(b) description = String.read(b) photo = TLObject.read(b) document = TLObject.read(b) if flags & (1 << 0) else None return Game(id=id, access_hash=access_hash, short_name=short_name, title=title, description=description, photo=photo, document=document) def write(self, *args) -> bytes: b = BytesIO() b.write(Int(self.ID, False)) flags = 0 flags |= (1 << 0) if self.document is not None else 0 b.write(Int(flags)) b.write(Long(self.id)) b.write(Long(self.access_hash)) b.write(String(self.short_name)) b.write(String(self.title)) b.write(String(self.description)) b.write(self.photo.write()) if self.document is not None: b.write(self.document.write()) return b.getvalue()